//
//  PlayConfig.h
//  NewMath
//
//  Created by Ngô Hoàng Nam on 12/28/14.
//
//

#ifndef NewMath_PlayConfig_h
#define NewMath_PlayConfig_h
enum EPlayLayerTag
{
	GamePlaySelectLayer,
	GamePlayAdjustLayer,
	ResultLayer,
	CongratulationsLayer,
	nodeGhost_,
};
static const char * EnumStringPlayLayer[] = { "GamePlaySelectLayer", "GamePlayAdjustLayer", "ResultLayer", "CongratulationsLayer" , "nodeGhost_" };

enum EPlayComponent
{
	btnSettings,
	TimeBarBG,
	TimeBarFG,
	Clound,
	Equation,
	TimePanel,
	btnIncrease, // tangs
	btnShink, // giam
};
static const char * EnumStringPlayComponent[] = { "btnSettings", "TimeBarBG", "TimeBarFG", "clound", "Equation", "TimePanel", "btnIncrease", "btnShink"};

enum EGameStatus
{
	None,
	Correct,
	Fail,
};

enum ECongraLayerTag
{
	SumaryBox = 20,
	btnReplay = 21,
	btnNext = 22,
	sprStar1 = 24,
	sprStar2 = 25,
	sprStar3 = 26,
	btnClose = 28,
};


#endif
